For all those who are optimistic about PS4/Xbox One titles landing on Nintendo Switch, there is a piece of bad news as a video games expert has suggested that Direct port of video games to Nintendo Switch from PS4/Xbox One might not be possible.
Nintendo Switch may not be as powerful as the PS4 or the Xbox One, but Nintendo has managed to garner immense support from developers as well as third parties and it is said that the gaming console will carve out a niche for itself. This obviously spawns hope among Nintendo fans that some of the titles from the competing PS4 and Xbox One could make it over to the Nintendo console, but according to a former Ubisoft senior rendering lead and co-founder of Second Order LTD things might not be that easy.
Speaking on the Beyond 3D forums, Sebastian Aaltonen said that easy ports between even Xbox 360 and Switch aren’t available and in case of Xbox One, the faster hardware on Microsoft’s console makes the straightfoward code port not possible.
Aaltonen isn’t speaking out of true knowledge of Nintendo Switch, but is speculating on the basis of leaked specifications. This means that there is a possibility that he might not be completely correct. The leaked specifications may already be outdated. And certainly, the idea that the Switch won’t be able to run direct PS4 ports doesn’t seem to hold when one considers that Ubisoft themselves are apparently porting their upcoming Assassin’s Creed game to the system.
We would recommend that you take this with massive pinches of salt and it is just a matter of days before Nintendo take the wraps off of their upcoming system in full at last.
For those who want to know what Aaltonen said in technical terms, here’s what he said: “Around 50% of modern game engine frame time goes to running compute shaders (lighting, post processing, AA, AO, reflections, etc). Maxwell’s tiled rasterizer has zero impact on compute shaders. 25.6 GB/s is pretty low as everybody knows that 68 GB/s of Xbox One isn’t that great either,” he said. “ESRAM is needed to reach good performance. But I am talking about the POV of down porting current gen games to Switch. Switch certainly fares well against last gen consoles, and Maxwell’s tiled rasterizer would certainly help older pixel + vertex shader based renderers. Too bad last gen consoles already got their last big AAA releases year ago. Easy ports between Xbox 360 and Switch are not available anymore. Xbox One is a significantly faster hardware. Straightforward code port is not possible. Content also needs to be simplified.”