Super Mario Run is coming to iOS next week and revealing details about the game, Nintendo’s Shigeru Miyamoto said that the game will not work without an Internet connection.
According to Nintendo, the necessity of Internet connection is to combat piracy. Speaking with Maxhable, Nintendo’s Shigeru Miyamoto, the creator of Mario, said that they want to not only protect their asset, but also want to ensure that it can provide the buyers of the game an experience that is secure and stable.
When Mashable asked if he was referring to the risk of piracy in “security”, he said: “That’s correct. Unlike our dedicated game devices, the game is not releasing in a limited number of countries. We’re launching in 150 countries and each of those countries has different network environments and things like that. So it was important for us to be able to have it secure for all users.”
With security as being a major concern, Miyamoto said that they decided to release the game on iOS first for that reason only.
“We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure.”
Miyamoto said that they considered branching off the World Tour mode into its own app – the only mode out of three that doesn’t rely on Internet connection – to allow offline-play but decided against it in favour of keeping things simple.
It’s unclear at this point if Super Mario Run will need a persistent online connection, which would prevent you from continuing gameplay in poor network areas or underground. We won’t have to wait too long to find out though, Super Mario Run hits App Store December 15.